Author Archive

blake - Tuesday, September 29th, 2009

How To Find The Right Partner For Augmented Reality

It’s a strange position, being a software engineer for an interactive marketing agency at the dawn of augmented reality. I paid my initial dues in the traditional software and web markets, where the products I helped create were made to be the focus of the type of online campaigns that I now take part in developing. From an engineering standpoint, both worlds have their mannerisms (good and bad), but specifically with augmented reality and marketing there exists a peculiar situation that brands, looking to implement an emerging technology, would be wise to take into account.

I love the excitement over augmented reality. This is not to be confused with the hype over augmented reality, but the general feeling, among those that follow the tech, that we are entering a new chapter in human/computer interfaces. This feeling is spreading to brands who, having the right mindset about marketing, always want to show themselves as being on the cutting edge of new interactive user experiences. This is one of the good effects that the marketing world is having on AR, because the advertising dollars are funding research and development.

With the pro of major brand interest and funding, though, comes the con of many in the marketing world misunderstanding the technology, due to its hype and those riding it. Couple this with the fact that a large number of interactive agencies are selling AR (read: riding the hype), when in reality, only a handful of companies are actually producing the product. Rather than be any more didactic with this, I’ll break down the situation to a metaphor.

Imagine that you want a filet mignon. You’ve never had a filet mignon, and you have a general idea of what it actually is, but no idea how it’s made. Yet, you know that everyone is raving about it, so you decide to go out to a restaurant and get one.

The Production/Tech Company

You drive by a fast food place with a big sign that says “Home of the Original Filet Mignon.” Thinking that, if they have the “original” filet mignon, this should be the place to go, you step inside. No one greets you at the door and you have to walk up to the counter to order. You place your order for one filet mignon and the cook gets started. While this restaurant has the right steak in stock, they’re just a fast food place and have no knowledge of how to present it, so they just grind it up, grill it, and put it in a bun. If you didn’t know any better, you might think this was pretty good, but someone who had a filet mignon before would look at you with contempt if you said so.

This, from a marketing perspective, is what happens when a brand goes directly to a production/tech company for an AR execution. The brand has an AR product in the end, but it winds up completely lacking in presentation and preparation. It doesn’t tell a story, and therefore, doesn’t sell the product.

The Traditional Interactive Agency

You drive by one of the most popular restaurants in town. You’ve received good food there in the past, so you think that they might have good filet mignon as well. Stepping inside you’re taken to your seat by a pleasant hostess and handed your menus. You notice that filet mignon isn’t actually on the menu, but when the waiter comes, you ask him if they make it. He says, “of course we do. One filet mignon coming up!” What he didn’t tell you is they actually don’t make filet mignon, the restaurant down the street does. He runs down to the other restaurant, in a frenzy, to act as a middleman between you and their filet mignon. When you ask questions about how the steak is prepared, he doesn’t know and takes fifteen minutes to run down the street, get the answer and come back. Eventually he brings you a filet mignon, properly prepared, if not a little cold. Also, since his restaurant needs to make a profit, he jacked the price up twenty five percent.

So it goes with most interactive agencies, which have plenty of people on site to do traditional online campaigns, but not much R&D. Times are tough and they don’t want to lose your business, so often, even though they don’t have anyone on staff that fully understands the tech, they will sell a complete AR campaign to a brand. In many, if not most cases, the AR execution is either obsolete or, oppositely, pitched with functionality that won’t be technically possible for years.

The Interactive Agency specializing in Emerging Technology

You go to an online restaurant review site and get directed to the restaurant that, in the last example, actually made the filet mignon. Upon entering, you find that their hosting staff is just as pleasant as the other restaurant and that it functions on standard fine restaurant procedures. Filet mignon is on the menu and your waiter is knowledgeable in its preparation and presentation. If he isn’t sure about something, there’s no worry, because the chef is fifteen feet away. You receive a filet mignon exactly as it was meant to be at the price it should cost.

An interactive media agency specializing in emerging technology not only understands how to tell a brand’s story through successful, traditional online campaigns, but also has in-house staff that can create the cutting edge interactive experiences brands want to give to their customers. In the end, that means a more effective overall execution that actually sells the product.

Augmented reality is such a new technology that, when looking for an agency, it’s easy to separate the wheat from the chaff. Just ask detailed, project specific questions, from the beginning, to determine off hand knowledge. Most importantly, don’t trust agencies that say anything is technically possible. Some day we might be able to all have Terminator vision, but right now, we’re just playing with wooden blocks.

Metaphors aside, what I hope to get across is that, when it comes to augmented reality for marketing purposes, it pays to make the right friends.

blake - Thursday, August 20th, 2009

To Ride The AR Hype or Avoid It?

I write this post realizing that if I were to title it, “The Top 20 Augmented Reality Apps That Will Totally Change Every Aspect Of Your Life,” that it would get way more hits, and would probably be tweeted about nonstop for the next three days. Thing is, in reality, not one truly life changing app exists yet, outside of a special effects lab. It seems, though, that no one in the blogosphere really cares. Augmented Reality is the sensationalist tech headline of 2009.

AR developers can’t change the hype cycle, but they can position themselves to withstand the upcoming trough of disillusionment. I think it will come with the iPhone 3.1 launch, when users find that the mobile AR tech isn’t quite at the level it’s advertised to be. So, how does a developer set themselves apart from the sea of wannabe AR upstarts? Here are a few suggestions:

Develop either your own AR tech or unique implementation of existing tech

If I wanted to, I could find someone to create a 3D model and put on a marker for less than $500. No AR developer is going to survive, in the long run, if they provide a product that can be reproduced by an offshore company, for a fraction of the price. This will soon include GPS/Compass based AR, as an open source toolkit is already available.

At Zugara, we’re busy creating web based, core frameworks, as well as new implementations of current frameworks, with a focus on practical applications. Companies with this mindset will win out in the long run, because those focusing most of their efforts on getting short term, viral publicity won’t have a viable product when the novelty of Augmented Reality wears off in a few months.

Don’t post videos promising more than you can currently give a live demo of

I put Layar 2.0 on the company G1 development phone yesterday. It’s a good app for what it does, but like all GPS/Compass based mobile apps, in my opinion, it isn’t worth the “OMFG this is AMAZING” blog posts that it’s getting. I’m confident that when the mass populace gets a hold of these types of apps, there might be a novelty to them in the beginning, but no one in their right mind will use them over a Google Maps implementation.

I, like many people, have been watching the hype following Layar for many months, where it was presented as overlaying information over the real world. In reality it overlays things in such an inaccurate manner that the camera feed is a completely unnecessary component of the program. This is nothing against the program itself, since the hardware technology doesn’t really permit any more functionality than is offered. I will, however, point a finger at how Layar was lacking in pre-release, live use video demos, since in the long run, the fostering of over expectation of a product’s abilities hurts the brand behind it. I believe that this is what will happen to most of the companies focusing on iPhone 3.1 AR.

In order to get around this problem, the smart AR developer clearly marks a video that they can’t reproduce in a live demo as being a concept or a work in progress. An even smarter developer never releases any promotional videos without a matching live run video. Following this rule will present the company as being more legitimate than those just looking to get some press.

Note: Ahead of possible comments, I’ll acknowledge that Zugara’s Webcam Social Shopper only has a promo video available to the public. This is because it was written as an API for clothing retailers to utilize with their product database. A fully working demo, with a sample database, is regularly demoed to clients.

Think outside of the box

Rather than repeat myself, for my reasoning behind moving away from visual examples, check out my earlier post on eye candy AR.

Augmented Reality is a visually amazing thing the first time you see it, and I think that this forces many people’s creativity towards visual implementations (including map overlays, since they don’t really provide any more functionality than an overhead implementation). This doesn’t mean, on order to be ahead of the curve, that it’s necessary to create totally new forms of AR from the ground up. In fact, I’m confident that the really exciting implementations, over the next few months, will be a mixing of object/marker recognition based AR with social networking tech.

I’m sure someone will read that and say, “TAT already did that with Augmented ID,” except that I haven’t seen a live demo video of it, so in my book, it’s a concept project only and holds as much weight as Minority Report. Zugara’s game, CannonBallz, on the other hand, even though it’s simpler version of AR is motion tracking and 2D overlays, uses Facebook Connect to share game photos. It gives users an interactive glimpse into what will be available in the near future for AR.

Overall, what I’m trying to get across is simply to be responsible when conceptualizing, developing and promoting your AR products, because pretty soon the public is going to be demanding substance over swagger, and right now there’s a whole lot of swagger going around.

The promotion video for Layar was a post production job that heightened many peoples' expectations of the product, to which degree is debatable.

The promotion video for Layar was (UPDATE: changed "a post production job" to "a completely controlled environment demo that can not be reproduced by the end user") that heightened many peoples' expectations. To what extent is debatable.

TAT’s Augmented ID is another example of a product that many people think is already at the proof of concept stage, even though there is no evidence that it is anything more than a post production video.

blake - Friday, July 24th, 2009

Augmented Reality – Beyond Eye Candy

Augmented Reality has officially met the blogosphere. On Twitter alone, there can be as many as fifty posts per hour linking to demonstrations. Our beloved technology is leaving the playpen of developer forums and moving to the boardrooms of major corporations, but at what cost? For, with the exception of mobile GPS/Compass applications like Layar and TwittAround, most recognition based demos hitting the mainstream (that aren’t post production viedo effects for “concept” pieces) have one thing in common – they’re just browser based eye candy.

For now, visual examples get your company recognition. In a genre that has few applications accessible to the public, the “wow” effect goes a long way. In a few months, though, AR will be somewhat common in the mainstream. The average person is going to have the same mind set that people in the know about the technology already have – why waste the time printing a marker just to see a cheesy 3D model pop out? The obvious direction for developers attempting to position themselves in AR is to begin making fully interactive applications, and the tech is available.

Imagine the ability to go to a URL, launch a Flash application, and control a character through an AR adventure game, or drive a car with nothing more than a paper steering wheel. Or shop online? Right now, while most platforms don’t have practical uses of these concepts, Flash AR does. Flash also adds a level of consumer access unavailable to any other AR capable plug-in, in that over 85% of computers already have it installed. In essence, FLARToolkit is poised to be the dominant platform for Augmented Reality.

Most people don’t keep up with the latest AR releases, while even less know how it works, in the first place. It’s the job of the developer to enlighten others of the possibilities of Augmented Reality with Flash. When an executive says that he wants to break into AR by putting a character on a marker and having it dance around, the smart developer says, “sure, but we can do more than that.”

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