As we noted last week, we’re going to work to share as much data as we can from retailers that license our ecommerce augmented reality software, the Webcam Social Shopper (WSS).
Today we’re only sharing one stat, but it’s pretty compelling one (we think): Banana Flame has seen conversions on the “add to cart” button skyrocket from 1.16% to 5.38% since our Webcam Social Shopper was integrated. That means roughly five times as many people are now adding items to their cart thanks to WSS.
What do you think? Are stats like the one above proving that there’s real ROI in augmented reality?
I’d love to hear your thoughts below, or you can find me on twitter here.
Long time readers of this blog may remember the Augmented Reality Soccer Banner we (Zugara) created for last year’s World Cup. Working as a team with BBDO and Zoic Studios we concepted and created a game for AT&T that used our proprietary motion capture technology (ZugMO) to allow people with a webcam to “head in” corner kicks (video below).
Well that banner ad is up for a Webby Award in the “Rich Media: B to C” category, and if you’re so inclined, we’d truly appreciate your support. The submission can be found here: http://webby.aol.com/entries/57212
Zugara is proud to announce the launch of “Plug & Play”, the newest version of our Augmented Reality Ecommerce Software, “The Webcam Social Shopper” (WSS). WSS Plug & Play is a product that integrates right into retailer’s ecommerce product pages (seamlessly, just like a “zooming” feature does) and provides shoppers with a more engaging, personal and emotionally satisfying way to determine whether an apparel item’s style and color are truly right for them.
Today’s launch of WSS Plug & Play ushers in several key advances to our existing product, including:
ONE DAY CONFIGURATION – Configuration can be done in as little as a few hours and without any backend integration.
MARKERLESS TECHNOLOGY – The first truly markerless product of its kind, the apparel item actually tracks to the shopper (a video demonstrating our award winning markerless technology is embedded below).
A NEW SHOPPER EXPERIENCE – Four screenshots detailing the experience are included below.
As “augmented reality” continues to be the hot new buzzword, we’ve seen several companies attempt to compete with our patent pending ecommerce product. The fact is we have several key differentiators that retailers and potential partners should be aware of when doing their due diligence:
Differentiators For Shoppers:
It just works with a regular computer and webcam. No need for fancy 3-D cameras or souped up systems that shoppers don’t have.
No annoying downloads.
No paper markers to print and hassle with.
Simply put, for shoppers, WSS Plug & Play is a barrier-free experience.
Differentiators For Retailers:
As noted above, configuration can now be done in under one day, and without any backend integration.
Because we eliminated all shopper barriers, retailers who integrate WSS can reach a higher percentage of their shoppers.
Technology moves fast, and our constant development cycles ensure retailers will always have access to the most thoroughly tested, and innovative solution on the market.
For more information, please feel free to contact us at info (at) Zugara (dot) com.
Since we were founded in 2001, Zugara has always focused on emerging media and technology in the Interactive Marketing and Advertising industries. Throughout those years, we continually developed initiatives and innovations in some of our core areas of expertise – social media, web, interactive video and mobile. However, in 2008, it became apparent that the digital ecosystem was continuing to fragment and that it was getting increasingly difficult to try and be a “Jack of All Trades, Master of None”. We firmly believe that as these 4 core areas (mobile, web, video and social) continue to fragment at an ever increasing speed, it’s best to focus on one core area – and that area for us is Augmented Reality.
It was not easy getting here and I want to personally thank all past and present employees of Zugara for helping to make this happen. We still have a long way to go but without the help from just about everybody involved in Zugara’s world throughout the years, we would not have made it this far. It’s hard enough running a business in good times, but restructuring and ‘rebooting’ during a recession has been probably the most formidable task Zugara has taken on in it’s past 9 years.
But now we look towards the future – and that future is Augmented Reality. AR became the first technology I’ve ever seen resonate deeply with our entire group and for the last 2 years we’ve focused almost entirely on creating innovative software, executions and concepts in this field to help show others how we see AR as an integral part of everybody’s future.
With all that said, I hope you take a moment to check out our new site. The new site has a much clearer focus on what our new goal as a company is and what we now offer – Augmented Reality Software. Our flagship product continues to be The Webcam Social Shopper – Augmented Reality E-Commerce Software – that will continue to evolve the e-commerce experience for the consumer. We are also launching quite a few ZugMO Motion Capture based games and kiosk-based AR executions over the next few months, so please check the site (or our blog) to see how these areas in particular will continue to grow as people become more accustomed to the NUI (Natural User Interface and gestural interaction).
In final, I want to thank again everybody for their support of Zugara over the last few years and look forward to an exciting (and augmented) future!
Our newest Augmented Reality project is now live. It’s a Motion Capture based Augmented Reality game we concepted and developed for Nestle called “Nesquik Factory”. “Nesquik Factory” puts people in the role of being a new hire that’s put to work filling Nesquik bottles. To be successful at the job the player must keep the production line flowing by making sure the right flavor of milk goes into the right bottle.
By utilizing our proprietary Motion Capture Augmented Reality Software, “ZugMO”, we are able to turn a standard webcam into an input device that translates a person’s motions in front of the camera into data that casual Flash games can utilize. And since the software was developed in Flash, not a proprietary platform, players won’t be turned off by a bulky download or the like. ZugMO enabled us to create an immersive experience for Nestle’s customers by turning their webcam’s video stream into the Nesquik Factory. Now, rather than using a mouse or keyboard to play the game, people are actually in the game itself and using their motions to fill the Nesquik bottles.
“Motion based gaming is already popular, but it’s really poised to explode over the next six months,” said Matt Szymczyk, CEO, Zugara. “The Wii is the fastest selling console in history, and both Sony and Microsoft are launching their entries into the motion based gaming market this year. People will be clamoring for these types of experiences, and with ZugMO, brands can meet that demand by creating incredibly dynamic and engaging online flash games. The great thing about creating online games to engage your audience is that people won’t need to purchase any expensive hardware to play. All they need is what they most likely already have, a computer and a standard webcam.”
“Nesquik Factory” was developed to be a social gaming experience. To help players share the fun with friends and family a “snapshot” is automatically taken at that exact instant they lose. Then, if they choose, players can easily share their snapshot (and their score) on Facebook.
“It was a fantastic experience working with Nestle, and quite frankly they really challenged us to ‘up our game,’” Matt said. “It was incredibly important to them that an actual bottle of Nesquik be recognized by the application to initiate the experience. In the past, this type of execution required that the client put a marker on their packaging, or the consumer downloaded a proprietary plug-in. Neither option was acceptable. As you’ll see when you play the game, we were able to meet this challenge and have the application recognize the iconic Nesquik bottle without a marker or a consumer download.”
Brands and agencies looking to either purchase the ZugMO Software Development Kit (SDK), or couple the SDK with our interactive marketing services like Nestle did can contact us at: info (at) Zugara (dot) com.
ABOUT ZUGARA Zugara is an employee owned Los Angeles based Augmented Reality Software developer. Founded in 2001 Zugara is the only Augmented Reality Software developer with an expertise in consumer engagement strategy, user experience design, and interactive production. This is because prior to restructuring as an Augmented Reality Software Developer in 2009, Zugara was an interactive marketing agency that created award winning work for Fortune 500 Brands like Reebok, Sony PlayStation, Toyota, Lexus, Casio, Red Bull and the U.S. Air Force.
Just wanted to make sure that you all were aware, there will be a fantastic conference next month up in Santa Clara, CA. The Augmented Reality Event (ARE), which bills itself as:
“The first global event dedicated to advancing the business of augmented reality, announced today that the inaugural event will be held at Santa Clara Convention Center, June 2 – 3, 2010.
Start-ups, developers, mobile and hardware companies along with organizations within entertainment, media, education, healthcare, government, tourism, and many more, will gather to focus on evolving the much hyped technology into a productive, sustainable and entertaining new medium. ARE will include more than 30 sessions organized into business, technology and production tracks.”
We’re actually lucky enough to have been invited to speak at the event (in two sessions), and will also be exhibiting at the show. If you’re going, we’d love it if you swing by booth 114 and say “hello”. We may even have some new tech to show you (“Know what I mean? Nudge nudge wink wink…”)
And if you can’t make it to this one, perhaps you can catch up with us at some of our other speaking engagements that are currently planned for this summer:
ZugSTAR Combines The Interactivity Of Augmented Reality With The Immediacy Of Live Video Conferencing
For all press inquiries, please contact: press(at)zugara(dot)com
February 4, 2010, Los Angeles – Today Zugara is introducing “ZugSTAR” (Zugara STreaming Augmented Reality), a technology that allows people in different locations to have shared Augmented Reality experiences from within their video feeds. Picture a web based video conferencing system similar to Skype*, but with the added functionality of being able to see one another’s “augmented” experience in real time. With ZugSTAR, Augmented Reality becomes a technology that facilitates collaboration, and physical distance becomes less of a barrier.
As a proof of concept, Zugara has already integrated this prototype within their Webcam Social Shopper to create a more engaging, and social, online retail experience. Whether its two lifelong friends attending different Universities, or a mother in NY who wants some quality time with her daughter in Dallas, online shopping can now be a more emotionally satisfying experience. And with the effectiveness of traditional forms of advertising in steep decline, what brand wouldn’t want to facilitate that type of branded experience for their consumers?
The video below demonstrates both the Webcam Social Shopper integration, and a few potential use cases that are currently in development:
“While integrating ZugSTAR into the Webcam Social Shopper is a natural extension of the tech, it’s certainly not the full extent of our vision.” said Matt Szymczyk, CEO, Zugara. “Gartner predicts that by 2015 200 million people will be paying for desktop video conferencing. Now, I don’t want to sound hyperbolic, but this tech has the potential to impact virtually every single industry. Anywhere distance is a barrier to real-time collaboration, ZugSTAR has the potential to provide a tremendous amount of value.”
To illustrate Matt’s point, here are a few potential use cases for ZugSTAR:
EDUCATION (DISTANCE LEARNING): A science teacher can field questions and twist and turn a DNA helix as he/she explains their answers.
MEDICINE: 3D models of an fMRI will allow a Dr. to either consult with other Dr.’s, or explain the test’s results directly to a patient.
PUBLISHING: Augmented Reality Pop-Up Books can enable a parent that’s on the road to help their child to learn how to read.
PRODUCT DEVELOPMENT: A 3D model (e.g. of a shoe or a building being developed) can be shared, and discussed, with colleagues, clients, vendors, and partners.
CASUAL GAMING: Augmented Reality based casual games can now be multiplayer.
So, what do you think? What other industries can this technology impact? We’d love to get your thoughts in the comments below.
About Zugara’s Proprietary Augmented Reality Technologies
The Webcam Social Shopper
For more information on the Webcam Social Shopper, click here.
Cannonballz, A Casual Game Using ZugMO Motion Capture Technology
Zugara, a member of the Augmented Reality Industry guiding “AR Consortium”, is an interactive marketing company focused on emerging media and technology. Zugara’s main areas of expertise include interactive video, social media, mobile marketing and website / application development. In addition to the strategic marketing based services we provide for our clients, Zugara also creates proprietary Augmented Reality technologies and products, including The Webcam Social Shopper, and a web based motion capture interface, ZugMO. Founded in 2001, and based in Los Angeles, Zugara is currently in the process of expanding and opening a second office in New York.
www.zugara.com
www.zugarastudios.com
Copyright 2010 ZugSTAR Technology
Copyright 2009 ZugMO Technology
Copyright 2009 Zugara Inc.
Patent Pending
*Skype is not affiliated in any way with ZugSTAR, and was just used to give readers a frame of reference.
For those of you tracking the Augmented Reality (AR) space, I thought that this might interest you. Today our CEO (well my CEO, not yours), Matt Szymczyk, gave a presentation on AR at the IAB conference in Poland and demoed (for the first time) a new piece of technology that we’ve built called ZugSTAR.
ZugSTAR (Zugara Streaming Augmented Reality) allows for multiple people to share an AR experience via their video stream. In essence it’s a live video conference where you can see the data (or the image) that the other person is interacting with. The rest of the web is social, and now AR is too. It’s no longer a solitary experience.
This tech has potential for numerous verticals, but for the purpose of the demo, we’ve coupled it with our existing online AR shopping application, The Webcam Social Shopper. As you can see in the picture below (via @deandonaldson), Matt is onstage in Warsaw giving the presentation. Behind him (on the large screen, which is just a duplicate of what Matt is seeing on his laptop’s screen), my colleague Aaron is in his home in Los Angeles (at 3 in the a.m. local time mind you, so props for that) “modeling” a shirt. If you look at the bottom right corner of the video area in which Aaron is standing, you’ll notice the picture in picture, where you can see Matt with the image of the shirt he was “modeling” still up. AR is now two way, and it’s social.
Think about the opportunity that this presents for just the online retail space alone. Moms can shop with daughters away at college; Grandparents can shop with grandkids in another state; teenage girls can shop together on a weeknight; men can get articles of clothing “approved” by their girlfriends/wives while on their lunch break… etc. etc.
Admittedly, this blog post is just going to serve as a bit of a teaser. In a few weeks, we’ll have more details and more to show you then just a picture, but we’d love to know your initial thoughts on the tech below.
Integrates Facebook Connect To Put Casual Gamers And Their Friends In The Same Game.
August 12, 2009, Los Angeles – Today we’re launching another emerging media application, “Cannonballz”, an interactive webcam based flash game. Obviously it’s not news that an interactive marketing agency has built a flash game. The news is that “Cannonballz” is the first casual game built using Augmented Reality and our proprietary Motion Capture User Interface Engine (A.K.A. ZugMo Technology). ZugMo Technology enables anyone with a webcam (and a Flash plug-in) to physically engage with various elements that are integrated within their video stream. No mouse and no keyboard, it’s all done with gesture recognition. With this immersive technology you no longer just play games, you get to be in them. It’s a whole new experience.
If you just want to see a demo of the game, please check out the video below.
With “Cannonballz”, we’ve used ZugMo Technology to build a casual game to showcase the potential of this technology. We previously used the technology to build an online shopping application called the Webcam Social Shopper. While we hope that people find this game to be fun, it’s not “the star” here. The technology is, and the possibilities of how it can be utilized are really as endless as a company’s creativity. Think about it: educational games for children; an entire section of games on Yahoo; casual games that engage consumers with a brand; product demonstrations; an interactive element in a corporate training session; etc.
“We chose casual gaming as a way to showcase the ZugMo Technology because over 200 million people play casual games every single month” said Matt Szymczyk, CEO, Zugara. “It’s an experience we’re all familiar with, and we hope will allow people to see the greater potential for this technology. Gaming is also the perfect execution to show the power of social media integration. For ‘Cannonballz’ we integrated Facebook Connect to allow users to not only bring their friends into the actual gameplay, but to quickly and easily share their scores and the game with their friends via their news stream.”
So, what do you think? We’d love to get your thoughts in the comments below.
Zugara, a member of the Augmented Reality Industry guiding “AR Consortium”, is an interactive marketing agency with a passion for emerging media and technologies. Unlike most agencies, we don’t claim to do everything: Interactive Video, Social Media, Mobile Marketing, and Website & Application Development are our core competencies. Since our doors opened in 2001, we’ve been lucky enough to work with some of the world’s best brands such as Reebok, Sony Computer Entertainment Of America, Toyota, Activision, Jelly Belly, Casio, The Air Force, and Lexus to create strategic interactive campaigns that focus on accomplishing their business objectives. Based in Los Angeles, we’re currently in the process of expanding, and opening our second office in New York.
For more information on this technology, including purchase of the Software Development Kit so you can create your own applications, please contact: cannonballz(at)zugara(dot)com.
For all press inquiries, please contact: press(at)zugara(dot)com.
Copyright 2009 ZugMo Technology
Copyright 2009 Zugara Inc.
Patent Pending
Song in video courtesy of David Rovics.
June 23, 2009, Los Angeles – Here at Zugara, we’re proud to announce the launch of our newest application, The Webcam Social Shopper. Coupling the functionality of both Augmented Reality and Motion Capture, this application will allow anyone with a webcam to shop online right from within their video feed. We like to think of it as “Augmented Reality meets Utility”. This app allows you to seemingly hold articles of clothing up in front of yourself to see “how they look”. And the Motion Capture allows the app to track your movements so you can interact with the site (e.g. cycle through a product’s various colors/styles or take a picture of yourself so you can get immediate feedback from friends on Facebook) while standing several feet away from your computer’s controls. No extra downloads, no new plug-in, no consumer headache.
To see the application in action, check out our video below.
Now that you’ve seen the application in its “Alpha State”, think about the potential an app like this has as we partner with brands to allow their consumers to do things like:
Livestream their webcam’s feed to friends and loved ones, and get comments and feedback right next to the application in real time.
Receive “clothing care packages” from loved ones who might be somewhere else in the country and set up times to “shop together”… online.
Enter their measurements into the app and get a “fitted image”.
Match entire outfits at the same time, both top and bottom.
Shop right within a branded Facebook application.
It’s not a secret that friends/family recommendations influence a consumer’s purchase decision and beat any other “consumer touchpoint”. Now, we can help brands empower their consumers to integrate their friends and family into their online shopping process like never before. The thinking is that this application will help bridge the gap between how people like to shop offline and how they are forced to shop online, subsequently providing an enhanced interactive shopping experience for the consumer and increased sales for the brand. So, what do you think? Please, feel free to share this post with anyone and everyone, or embed the video above in your own blog. And, as always, we’d love to know your thoughts below…
(UPDATE: We’ve partnered with RichRelevance to integrate their recommendation engine into WSS and create a completely unique application dubbed Fashionista. Fashionista is currently live on Tobi.com and you can read more about that launch on Fast Company.)
About Zugara
Zugara is an interactive marketing agency with a passion for emerging media and technologies. Unlike most agencies, we don’t claim to do everything: Interactive Video, Social Media, Mobile Marketing, and Website & Application Development are our core competencies. Since our doors opened in 2001, we’ve been lucky enough to work with some of the world’s best brands such as Reebok, Sony Computer Entertainment Of America, Toyota, Activision, Jelly Belly, Casio, The Air Force, and Lexus to create strategic interactive campaigns that focus on accomplishing their business objectives. Based in Los Angeles, we’re currently in the process of expanding, and opening our second office in New York (www.zugara.com) (www.zugarastudios.com).
For more information on The Webcam Social Shopper or ZugMo Technology, please contact ar@zugara.com. For all other inquiries, please contact info@zugara.com.
Copyright 2009 ZugMo Technology
Copyright 2009 Webcam Social Shopper
Copyright 2009 Zugara Inc.
Patent Pending
We Are Organized Chaos (WAOC) is Zugara’s (www.zugara.com) interactive marketing and advertising blog where we’ll be featuring some great projects and discussing upcoming trends in the digital world. Work — good and bad — will be critiqued. Hope you’ll enjoy reading our insights and thoughts on interactive.