Posts Tagged ‘AR’

jack - Wednesday, May 9th, 2012

Augmented Reality & Retail – Don’t Believe The Hype (Presentation)

For those of you that weren’t able to make it the Augmented Reality Event, we wanted to share Matt’s presentation from yesterday (5/8).  Titled “The Augmented Reality Retail Hype Cycle 2012″, Matt discussed the market viability and realities of several AR retail triggers within today’s marketplace (not 5 years from now), including: smart-phones, in-store kiosks (OOH), tablets, web and the digital living room.

We’d love to hear your thoughts and questions in the comments below.  Also, we lost some formatting when importing the deck to Slideshare, so please excuse any irregularities…

matt - Monday, March 7th, 2011

Augmented Reality – What Marketer’s Need To Know

This is an op-ed written by Matthew Szymczyk, CEO of Zugara, that was originally published in AdAge on February 28, 2011. The entire article can be found here.  You can also read the full article below:

Augmented reality — that’s just one of the latest marketing catchphrases, right?

The traditional definition of augmented reality, or AR, refers to the overlay of digital information on a live video feed. If you’ve watched an NFL game on TV and have seen the superimposed 10 yard, first-down line, that’s AR. AR has also started to encompass other areas such as gestural control and motion capture. Microsoft’s Kinect is one example of gestural control where you see yourself in the actual game on TV and interact with it by movement and gestures.

What isn’t augmented reality?

AR is not virtual reality or Second Life 2.0. AR at its most basic form is using digital to enhance your real-world user interfaces and experiences. All you’re doing is “augmenting” your viewable surroundings with digital information.

What brands are using AR?

While many brands such as GE, Nestle, Lego and others have been using AR, there are certain brands and products for which AR might not be a good fit. Don’t force AR onto your product if it doesn’t seem like a natural fit, and think through the consumer experience.

What’s the ROI of AR?

Don’t count on measuring its “click-through rate.” As with any emerging technology, there’s the question of ROI and how to measure it, and you’re likely to have different measures depending on the program and the goals of the program. For example, AR can be used to enhance product training, and you might measure its success by whether it increases user satisfaction with the product. For marketing, there are already signs that AR has increased awareness and engagement for certain product campaigns. In addition, AR can be used to increase purchase conversions in e-commerce and drive purchase intent at retail.

How does AR fit into my digital planning?

When using any digital technology or media, it’s important to develop your digital strategy first. Why do you want to use AR? What are your objectives? Are you planning for engagement, awareness, etc.? If you’re unclear on how AR can be used effectively, contact an AR company or specialist that can help you develop a proper strategy. Using AR solely for a PR play won’t work anymore.

So is it just a fad or here to stay?

Like every emerging medium, there is hype around a new technology that often outpaces the current technology’s limitations. Mobile AR is one area right now where the limitations of mobile technology don’t match brand or consumer expectations for mobile AR. Forrester recently released a report on the mobile-AR ecosystem and uncovered similar findings — that mobile AR isn’t ready yet. It also found that web- and kiosk-based AR are much more mature and more practical right now for a brand’s AR initiatives. Naturally, as a company that specializes in AR, we believe AR is here to stay.

Wait, what’s with the different kinds of AR — web, kiosk and mobile?

Yes, there are three types:

WEB-BASED AR

uses a consumer’s PC and webcam to offer an enhanced experience often via a marker, image or through motion capture.

Examples: GE’s Plug Into the Smart Grid is a great example of web-based augmented reality. This online execution allowed users to hold up a piece of paper — called a “marker” — to their computer’s webcam and see themselves holding an animated model of a smart grid on the screen. There’s also the Fashionista dressing-room app we created for online fashion boutique Tobi, which lets you “virtually” try on clothing items using your webcam and a marker on a printed piece of paper. Once you’ve “tried on” the outfit you want to see yourself in, you can send the image to friends via social media and ask them for tier opinion.

Pros: It delivers the greatest global reach for AR, especially when using Flash, as it doesn’t use a plug-in or download, it’s generally lower cost, and social media can easily be integrated.

Cons: You have to develop for minimum PC requirements, and it requires the user to have a webcam.

KIOSK-BASED AR

is similar to web-based AR, but often runs more powerful AR applications using 3D or facial tracking.

Example: At a store in downtown Orlando, shoppers can hold up a boxed Lego set to an in-store kiosk, and the kiosk will show an image of them holding the kit as it looks when put together.

Pros: Kiosk AR can leverage multiple processors –more powerful than the typical at-home PC — for multiple uses, such as out-of-home or point-of-purchase marketing. It also doesn’t require a user to create a marker or have a webcam.

Cons: Higher cost, fixed location, usually no internet access.

MOBILE AR

uses the viewfinder on a mobile phone to show enhanced digital information in your surroundings.

Examples: The iButterfly app, created in Japan by Dentsu, lets you track and find digital butterflies using your iPhone GPS and camera. Hold your iPhone camera up at appointed spots and when you look at your surroundings through the camera, you’ll see animated butterflies flapping by. Each iButterfly contains coupons for nearby businesses. In another example, World Lens lets you use your smartphone to translate printed words. Hold the camera phone up to a sign in Spanish and it’ll translate it to English.

Pros: Mobile AR can leverage location, and smartphone adoption is rising, increasing its potential reach.

Cons: You’re dealing with a fragmented development environment, as some smartphones run on the iOS platform, others on Android and still others on Windows or Blackberry; and limited processing power and battery life can be restrictive. Additionally, there can be user-interface/user-experience issues and the hype around this type of AR is out of control.

Where can I find AR companies?

Though AR is a relatively new technology, some companies have been building software and innovating in the space for awhile. There’s even an AR Consortium that lists many of the players in the industry.

In addition, there’s an annual AR event called ARE that’s held in Santa Clara, Calif., and features many, if not all, of the major AR companies. It specifically focuses on business, marketing and technology tracks and issues at hand for the AR industry. There is also an exhibit hall where AR companies show off their latest technology.

What are some AR words and phrases I need to know?

Facial tracking: Webcam can track the face for object placement and orientation.
Facial Recognition: Webcam can detect the face and in some cases, recognize the user (Gender, age, etc.)
Marker: Black-and-white image that resembles a QR code. This is used so the webcam can recognize size and positioning of the asset in relation to the webcam.
Image recognition: Using an image (i.e., packaging or logo) that the webcam and software can recognize and identify in lieu of the marker.
Example: Google Goggles.
Motion capture: The webcam can detect areas where movement occurs.
Gestural control: More advanced than motion capture where the system can identify the body and gestures. Example: Microsoft Kinect.
Natural user interface (NUI): Term used to identify the evolution of the mouse/keyboard input to natural gestures and interaction with a computer. Think “Minority Report” and “Iron Man 2.” And with 8 million Kinects sold in two months, Generation Y and Z are now starting to interact with computers through the NUI. As some of us old geezers (Gen X and baby boomers) are just getting accustomed to touchpad interfaces, the younger generations are already getting primed on the next human-to-computer interaction evolution.

matt - Thursday, December 2nd, 2010

What Happens When You Require a Plug-In For Augmented Reality On The Web?

This…

Blackberry_AR

Is this really the experience you want for your consumers?

matt - Tuesday, November 30th, 2010

Kinect – Hype vs. Reality

Kinect is a huge hit and is helping usher in the era of the Natural User Interface (NUI).  This is the future of how we will interact with digital content.  Not only has Kinect sold 2.5 million units in 25 days, but it is also selling 2X as fast as the iPad.

But like every great NEXT BIG THING, there’s a reality check that needs to happen.  Kotaku has a great annotated video outlining what’s real in Kinect vs. what was part of the infamous June 2009 concept video launch.  It’s interesting to watch to see what’s real and what’s still in store for the future.   You can view the video here.  On a side note, if you’re interested to see how people are ‘hacking’ Kinect, there’s a great site to check out called Kinect Hacks.

kinect1

*Augmented Reality Shopping is not available on Kinect, but is available on Zugara.com :-)

kinect2

kinect3

matt - Monday, November 15th, 2010

Augmented Reality Is Not Just Visual…Augmented Sound With RjDJ

augment-senses

People often tend to think of Augmented Reality as a visual sense, but other senses can be augmented as well.  There was the Smell Enhanced Augmented Reality headset and now there’s a way to augment what you hear as well.

iFilm has a great article on a fascinating iPhone app called RjDJ that augments sound around you into interactive music. Christopher Nolan (director of Inception, Dark Knight, Memento) is also involved with this in regards to an augmented version of the Inception score.  Check out the embedded video below to get a sense of how an augmented sense of hearing can make your daily commute much more enjoyable…

SPOILER ALERT!!!! (Bonus Video and text below refers to the movie Inception – DO NOT READ if you have not seen the movie yet…)

Bonus clip – If you’re a fan of Inception, you might have caught on to how music in that film is augmented in a way as the team goes deeper into each dream level.  As time slowed down, so too did the music to ‘wake up’ people.  Didn’t catch this upon first view and just adds another layer to a great film…

matt - Tuesday, October 26th, 2010

AdAge OpEd: Defining Virtual Property Rights In an Augmented World

I contributed an OpEd on AdAge today on the upcoming battle defining virtual property rights in an Augmented World.  This is one area to keep an eye on as we get closer to a world where certain legal and ownership rights for physical presences has yet to be defined.   I included the OpEd in this blog entry so feel free to comment on AdAge here or below…

Picture this scenario coming soon to a future near you: You are out and about looking for something to eat. As you walk along a row of restaurants, you decide to put on your augmented reality glasses to see ratings, a video greeting from the restaurant owner and interactive displays of their daily specials. However, as you look closer at the restaurant, you notice a virtual advertisement and coupon from a competing restaurant just a few blocks away. Touching the advertisement, you’re then given animated directions to the establishment, the virtual coupon and video recommendations from the competing chef. Your decision on where to eat has just been made for you.

Sound like science fiction? Not really. As augmented reality and location-based services continue to evolve, companies will need to start thinking about their ownership rights in virtual space.

Right now, the technology exists to tag virtual information onto a physical location in a very basic form. You can use an augmented reality mobile application such as Tagwhat that knows your general location (based on GPS) and you can access consumer generated information (videos, images, etc.) specific to that area. But as the U.S. government launches its next-generation GPS system, we’re looking at future GPS accuracy that will be “less than a meter”. The only question remaining will be if the government will allow this type of precision for civilian use and subsequently, new location-based systems.

Nothing right now is preventing companies from delivering virtual advertisements on a physical competitors’ presence. Physical presence is defined by square footage and boundaries of your building and other rights that might be granted to you property-wise. But where do rights to your space begin and end in an augmented world?

Geofencing is one step in the right direction as it allows for a virtual boundary for your physical location. This would allow you to potentially defend competitors from digitally tagging your physical property based on current laws, but what about 50 feet above your property? We tend to think of physical boundaries on an X and Y plane but where does your space end on a Z plane? How will public virtual space be defined and monetized as well?

Pillsbury Law Firm has recently started a division that is specifically setup to help define law in virtual and augmented space. James Gatto, leader of Pillsbury’s Virtual Worlds & Video Game Team, has been working with clients to help protect them from the potential issues mentioned above. “In emerging fields like virtual worlds and augmented reality, it is important to understand the unique legal issues these new technologies can represent. Real world laws will need to be redefined to bring order out of the potential chaos an augmented or virtual world will usher in for unprepared companies.”

A recent exhibit at MoMA in New York allowed people to view augmented art works via a layer app on their smartphones. Though not seen by the naked eye, these virtual works of art could be seen in an Augmented View in the exhibition space. You might also recall a recent battle between Audi and BMW through the use of physical billboards across from each other.

Imagine how this advertising battle could escalate in an augmented world with virtual ads targeted to specific customers. It’s important for companies to start thinking about all of this now because an augmented world is closer to becoming a reality than many of us are prepared for.

matt - Friday, October 22nd, 2010

Minority Report’s Gestural Interface Now An (Augmented) Reality…

minority_report_gestural_ui

On a previous blog post, I blogged about the TED presentation that showed John Underkoffler showing his Minority Report interface to the audience.  It now seems that this is a reality from this video posted on Singularity Hub (via TechCrunch.)  This specific interface is often referenced in Augmented Reality presentations to show how AR is used in a projected future from the movie, but now it appears that it is in fact a reality. I suggest people start using the Iron Man 2 Augmented Reality interface to show the new future :-)

matt - Sunday, September 12th, 2010

Viewing The Past In The Present With Mobile Augmented Reality

englishrussia

As Mobile Augmented Reality continues to evolve, it will be interesting to see (from a UI perspective) how these applications will show Augmented information integrated with the live mobile camera feed.  Cities are one natural environment for this and we’ve already seen how Layar is allowing people to see how the Berlin Wall looked, where it was placed, etc.  This is fine when there might be open space but how do you show the past on existing structures?  While browsing my RSS feeds, I came across these amazing photos from English Russia (image above) which are combining imagery to show elements of the city in the past with the city in the present. An iPhone app called Streetmuseum, created by the Museum of London, already partially accomplishes this by showing historical images in select areas of London (image below.)

streetmuseum1

Will this ultimately be how Augmented Reality will overlay information, imagery and video on existing structures? I’m curious to everybody’s else thoughts on the matter so welcome comments below or on Twitter @Kobrakai.

matt - Sunday, August 29th, 2010

The Future of Augmented Reality + Facebook Music Video

In the past, we’ve seen how Augmented Reality might fit into everyday life and also how it might tap into someone’s social network and display relevant info.  This entertaining French music video takes both concepts a bit further to show how social media (in this case Facebook) and AR could function together in the future.  I also like the Telepresence dance concept which is already gaining traction in Teleconference form like this example from NTT.  (Video link via @Chris_Gillespie)

matt - Friday, August 27th, 2010

Augmented Reality & Rock Band

Great video showing how games like Rock Band could leverage Augmented Reality in the future.  (Via Immersivetech.org)

Zugara on Facebook