Posts Tagged ‘Interactive Marketing and Advertising’

matt - Thursday, October 15th, 2009

3 Questions To Ask Yourself Before Using Augmented Reality In Marketing And Advertising

(This article originally appeared in the WebAward October Briefing Newsletter on 10/13/09)

3 Questions To Ask Yourself Before Using Augmented Reality In Marketing And Advertising

(If you are already familiar with the basics of Augmented Reality, please skip this paragraph)

Augmented Reality is a technology that has to be seen to be believed. In its basic sense, Augmented Reality is just what it sounds like – Augmenting One’s Reality. For a more detailed definition per Wikipedia, Augmented Reality (or AR for short) is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer-generated imagery thereby creating a mixed reality. AR on a computer usually requires a webcam and a marker where a person can hold a unique marker (usually a symbol on a sheet of paper) up to the webcam and an animation will appear on the marker within the feed of the webcam. This is augmenting your ‘video reality’ by adding additional information to your live video feed. You can view examples of Augmented Reality on http://www.facebook.com/augmentedreality or alternatively, search YouTube for video examples.

Augmented Reality (AR) has quickly become the buzz word du jour for those of us in Interactive Marketing and Advertising. Like every other emerging media or technology that becomes flavor of the month, agencies and marketers are rushing to launch an AR execution to show that they’re hip and down with the latest interactive technologies. To say this is becoming a problem is an understatement. Most of the AR executions coming out lately are one-off executions that don’t seem to be part of any well thought out strategy and don’t make any sense for the brand. AR is here to stay so it’s important that brands and their agencies start looking at the utilitarian aspects of AR that can help promote their product or service in a meaningful and engaging way for the consumer.

Unfortunately, utility based AR examples are few and far between. Listed below are some recent AR initiatives that are utility focused and based upon a simple objective – using AR to solve a problem for the consumer or end user:

However, these are the exceptions to the flood of recent AR executions. Most current AR examples are really nothing more than animated 3D demos that are exploiting the novelty of this new technology. As a result, the AR space is quickly becoming overcrowded and it won’t take long for the novelty of AR to wear off.

Over the next year, more consumers will be exposed to AR based initiatives, so it will be critical to rise above the current ‘gee whiz’ factor of AR and develop well thought out AR initiatives that provide a benefit or enhancement for your consumers. For AR to be effective for both your brand and your end consumer, you should be asking yourself 3 questions before getting started:

1. Is this something I can already do on my site within a normal browser?

Too often, we’ve been seeing AR executions that are AR just for the sake of using AR. Do you really need to launch a video in AR? Or a 3D asset? Too many recent AR executions are guilty of this and scream, “WHY!!!” Why are you making your consumer go through unnecessary hoops when they can just as easily view the video or 3D asset in a standard player on your website? An AR initiative should not be exempt from Best Practices online, so it’s always important to put usability before the ‘experience’. AR is already asking a lot of the consumer – that they have a webcam and, in some cases, will need to print out a marker to view the AR itself. In addition, there are AR platforms or technologies that will require an additional Internet browser plug-in or will only work in Internet Explorer so doing your research beforehand will be vital to the end consumer experience.

2. What am I trying to communicate or accomplish with AR and what is the experience I’m providing for my consumer?

Gimmicky executions of AR are not the way to go so if you are going to use AR effectively you should first outline your objectives for using AR. Are you using AR to show how your product can solve a problem for the consumer in a way they might not have seen before? Will AR help enhance an experience for your consumer that they otherwise would not experience through other interactive channels or technologies? In regards to the Webcam Social Shopper above, we focused on the aspects of AR that we could use to help bridge the gap between offline and online shopping. This specific AR application would not have been possible without AR so it’s important to focus on the utility based aspects of AR and how it can potentially solve a scenario or problem for your consumer, and subsequently your brand. One brand (that shall rename nameless) was guilty of doing AR just to do it and suffered from severe backlash on the web. The AR had nothing to do with their product and in fact, targeted a demographic that was least likely to be engaged by AR technology. If you’re not careful, the AR experience can hurt your brand or product rather than help it.

3. How will Augmented Reality interact with or enhance other aspects of my Integrated Campaign?

It’s very easy to get caught up in the hype and amazement of viewing AR for the first time. I know we all did the first time we saw AR in person. However, that should not stop you from asking the hard questions about any AR initiative that might be part of your campaign. Will your AR effort tie into any other integrated efforts or are you only looking at the ‘cool’ aspects of AR that function as a one-off for your product or campaign. Many well thought out integrated campaigns lately are using print and AR together to provide a unique experience. Mobile AR has also become much more prominent on smart phones like the iPhone and Android and can be leveraged with retail or OOH components of a campaign. There are even examples of AR integrated with Social Media that help transform AR from an individual to community focused experience.

Augmented Reality is not only here to stay but is the future of how we will view and access virtual information in the real world. However, in the marketing and advertising worlds, it’s going to take some restraint by agencies and marketers to not rush out multitudes of gimmicky, non-utility based AR executions that will quickly turn off consumers and overhype the technology. AR has the potential to be a unique technology that can enhance the product or brand experience for the consumer – especially when paired with other emerging media and technology. It’s an exciting time right now watching AR evolve into a science without the fiction.

For the AR examples mentioned above and more, please visit the Facebook Augmented Reality community – http://www.facebook.com/augmentedreality. If you have any questions related to AR, please feel free to reach out to me at Matt@zugara.com.

matt - Tuesday, March 17th, 2009

Choose Your Own Adventure Video – Interactive Fad or Trend?

Much has been made recently of Annotated Video on YouTube which is another version of Interactive Video or “Choose Your Own Adventure” Video (CYOA Video for short.) Though CYOA video has been around in various forms throughout the years, it has mostly been distributed through DVD and even Games – Night Trap anyone? As both digital video and streaming video have become an even more integral part of the web (and mobile), CYOA video has found its place again as a prominent fixture in the video world. The question remains, however, if CYOA video itself will turn out to be a Fad or next great Trend in the Interactive Video World.  The quick answer?  CYOA video is definitely here to stay and will become an integral part of the future of Interactive Video (Mobile or otherwise..)

Before we get to my main reasons on why CYOA video is here to stay, let’s take a moment to view a few prominent examples:

YouTube Street Fighter

http://www.youtube.com/watch?v=LPQ1XrllZmA

Samsung – Follow Your Instinct

http://www.youtube.com/watch?v=HoOCiaxIZF4

Bboy Joker (Dark Knight Spoof)

http://www.youtube.com/watch?v=GR3ywoc2Cp4

The Time Machine

http://www.youtube.com/watch?v=l8rJ1WML60Y

Alternate Endings

http://www.youtube.com/watch?v=D59hyX-yzoo

As much as the first 4 examples are fun to view and interact with, I believe the 5th example, Alternate Endings, really signifies where this Interactive Video trend is headed. Though the acting is admittedly horrible (and as a result the video is hard to watch), Alternate Endings is the first CYOA video that’s been ported over to the iPhone. Yes, YouTube video is available to view on the iPhone but not in annotated or interactive form. So, the other 4 examples I listed above will not work in the Interactive method that was intended. The Alternate Endings App for the iPhone, however, includes all the video footage for the CYOA content so the experience is pretty seamless. On the flip side, the app itself is a pretty big download (400mb+) so even the most eager early adopters in the Interactive Video space will be hard pressed to claim we’ve reach a golden age for Interactive Video and CYOA content. Now if only the app itself were a minimal download, the video content was streamed and you could interact with it….well, that’s where we’re looking at the next big thing…

I recently wrote about Mobile Ustream being the next Killer App for Mobile and this mobile video technology could easily help usher in the era of CYOA video from both an individual and community interaction. Most CYOA content though, while speaking to communities as a whole (YouTube for instance), is still mostly a individual experience.  So how does this all pertain to Interactive Marketing and Advertising and more importantly, how can a brand properly leverage CYOA content? To both the community at large and for the individual experience?

For starters, CYOA video allows the consumer to better interact and discover your brand. Take the Samsung Instinct example above. Their target demographic is “Tech Savvy men and woman between the ages of 20 – 45 who embrace technology and use it everyday”. The CYOA style of the video allows the target demo to then choose their own path in this often fast paced and chaotic advertainment. The product is integrated well into the video so it doesn’t appear as a blatant ad or product placement even though we know it is from the onset. The main message to take away from it is that the Instinct will help guide you through your fun and chaotic lifestyle (though I think we all wish life really was much more fun and less chaotic then it is now…) So this is one brand’s execution of CYOA video but one video does not a Trend make. Would over 5 million views on YouTube qualify?

  • The YouTube Street Fighter Video has over 5 million views and has been favorited over 13 thousand times on YouTube. 
  • Another CYOA video called Find Sparta has over 1.6 million views and has also been favorited over 4 thousand times.
  • And in a true sign of the times, an Interactive Beat Up Chris Brown game that has over 2 million views and has been favorited over 2,000 times.

The point I’m trying to make is that though these videos aren’t in the realm of The Evolution of Dance video (115 million+ views), they are the new trend on YouTube that are drawing increasingly more traffic views and thumbs up from the YouTube community.

Finally, if the above statistics weren’t enough to convince you of the importance of CYOA Video, consider that the costs for production are relatively cheap. Most of these efforts can be pulled off at a fraction of the cost of a broadcast spot and they’re also zeroing in on the interactive entertainment the YouTube audience is craving for.

There are, of course, potential barriers that might limit CYOA video’s potential. Up until recently, when you selected the next CYOA video, the page on YouTube would need to load another page and video.  Though there are now methods around this, it still doesn’t allow the seamless CYOA experience you’re intending for your audience.  Mobile bandwidth is also especially critical to CYOA video if it is to ever grow beyond the desktop and into the mobile world.  Then there’s always the annotations themselves.  Currently they’re awkward on the video and aren’t as seamless as they could, or rather should, be.  However, outside of bandwidth, these areas are easily correctable and should be absent from the next generation of CYOA video.

CYOA video is definitely here to stay it’s just a matter of how best to leverage it for your brand and your audience. Though CYOA video definitely fits entertainment marketing the best, it can also be used for other marketing areas or products that might have struggled to find viewers on YouTube for their videos. Even the most mundane or ‘boring’ product videos and ads can be now made more entertaining through CYOA style direction.  CYOA video should definitely be considered as part of any integrated campaign, especially if budgets are tight.

We’re dealing with a new era of interactivity – especially as it pertains to Interactive Video as a whole. Though CYOA video is one small part of this (and admittedly a niche right now) it is the stepping stone to an ever increasing digital world where consumers expect to not only control their video but eventually be a part of the experience as well.

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