Posts Tagged ‘iphone’

jack - Wednesday, October 12th, 2011

Why We’re Developing Our Ecommerce AR Software For PC Users, Not Mobile

In the past we’ve addressed some of the technical limitations that we see with the mobile augmented reality space in general. In this post, I want to get very specific and address why we don’t currently develop our ecommerce augmented reality software for the mobile market (as we get this question a fair amount). For those of you that are unfamiliar with our software, The Webcam Social Shopper, I’ve embedded an introductory video below.


Sorry, for some reason we’re having trouble embedding the video. If you don’t see it above, you can view it on YouTube here.

Okay, so back to the question at hand: Why don’t we develop for mobile? The short answer? It’s simply not strategic to do so. Let me explain our thinking:

The Addressable Market Is Just A Fraction Of The Computer Market

Our shopping application functions like a mirror, so that means people need to have their screen, and their camera facing the same direction (AKA a forward facing camera). For the computer market, that’s just the way it works… but in the mobile space, that essentially leaves us with two consumer devices: the iPhone 4 and the iPad 2.

Like all businesses, we need to be laser focused and strategic with both our financial and human resources. So let’s look at where we can have a greater impact now. Let’s look at the potential consumer reach for PCs, iPad 2s, and iPhone 4s:

    • PC: 1.5 Billion in use (note: as we detailed in a previous post, webcam penetration and usage is skyrocketing).
    • iPad 2: 15 Million sold.
      • Sources: In September, The Daily Beast stated that 30 Million iPads had been sold. Back in March at the iPad 2 launch event Steve Jobs noted that 15 Million iPads had already been sold.
    • iPhone 4: 50 to 75 Million sold (note: we don’t know how many of these are replacements for a previously purchased iPhone 4).
      • Sources: At the recent iPhone 4S event, Apple CEO Tim Cook noted that the iPhone 4 accounts for half of all iPhone’s sold. Back in March Steve Jobs noted that since 2007 Apple had sold 100 Million iPhones.

Okay, so let’s put the combined iPad 2 and iPhone 4 sales at the high end of that range: 90 million units. It’s an impressive number, but those sales totals are just 6% of the PCs that Intel states are “in use”… and it should be noted that Intel also states that PCs are selling at a rate of 1 million per day. And here’s another metric for you: 93% of digital traffic is consumed by PCs. That means that the entire Smartphone and tablet market (i.e. not just Apple’s two most recent product launches) accounts for only 7% of digital traffic consumption.

So, when looking at the addressable markets, it’s pretty clear that the computer has the upper hand.

It Would Be A Horrible Experience For The Shopper

For the sake of argument, let’s assume that the PC market didn’t dwarf the mobile market. Let’s assume everyone had a Smartphone and they all had forward forcing cameras. There’s still a rather large usability issue keeping us from developing for those devices. And that’s the arm length of the average person. If you noticed, in the video embedded above, the young woman is standing roughly 4 – 6 feet away from her computer. That’s because she’s visualizing if a dress’s style is right for her, so she needs to see her entire body. If you’re holding a Smartphone in your hand, you just can’t hold the phone far enough away to have that experience. And at the end of the day, if we aren’t providing an amazing experience for the shopper, than what the heck is the point?

Now I get it, mobile, especially the iPhone and the iPad get an overwhelming amount of media attention. Are they revolutionary products? Yes. I’m not debating that. Is the future bright for mobile? Of course. But that’s the future, and as a company we’re focused on how we can make the biggest impact in people’s lives today (and over the next 5 years).

Did you know that one day after download, only 20% of users come back and run an iPhone app? And after a month, that number drops to 5% (chart). For us, it’s not about producing an augmented reality app that people won’t use but will get us covered by the press. It’s about measureable impact. It’s about disrupting the way people shop online today, and providing them with a significantly better experience. On computers we can do that. On mobile devices, we can’t.

What do you think? Are we right? Wrong? As always, you can find me on twitter here.

Zugara - Thursday, July 29th, 2010

What’s New In Social Media – 7/29/2010

matt - Sunday, July 18th, 2010

Apple Continues Double Standards and Censorship On The iPhone – iChatr Removed

jobs-1984

“Censorship reflects a society’s lack of confidence in itself. It is a hallmark of an authoritarian regime.”

Potter Stewart

We try to keep this blog as objective as possible, but recent moves by Apple has unfortunately brought out very subjective opinions from people here – including myself.  The latest issue revolves around Apple removing the iChatr App from the iPhone.  If you’re unfamiliar with iChatr it is basically a video chat app that uses the front facing camera for random video chats – think mobile Chatroulette.  According to the developers, the app was pulled “due to reports of a number of users exposing themselves during the random video chat sessions.”  You can read more here.

Now that the explanation is out of the way, let me start with the rant.  When is Steve Jobs going to stop forcing random censorship on iPhone owners and trying to tell us what we can and can’t install/have/view on the iPhone????  What’s next, removing other chat apps for people swearing at each other?  This goes beyond a software/app issue as it’s the way people are using it that is the cause for censorship via removal. iChatr functions exactly like Face Time though the connections on iChatr are random and anybody using the app knows that.  If people start exposing themselves on Face Time is Apple suddenly going to pull their own Face Time chat app from the iPhone platform?  This not only reeks of self indulgent censorship on Apple’s part but also exposes Apple’s increasingly anti-competitive nature.

Recent video chat apps such as iChatr and Fring have suddenly been coming under fire after being initially approved by Apple and posted to the App Store.  What my gut thinks is that these apps were approved but then someone at Apple realized that these were in fact competitors to Face Time and iChatr was promptly removed, with Fring presumably close behind.  I tried to explain how mobile video chat would take off in this previous post, but only through software that was multi-platform and allowed users to talk to each other on different handsets – like Fring but not like Face Time.

This latest move by Apple is another serious misstep and I’m really at a point of ridding myself of Apple and the iPhone once and for all.  I want a device that I can put what I want on it and not have somebody else telling me what is appropriate or not on the device I purchased. Apple’s views and policies are increasingly going against the very basic principles this country was founded on.

At least the Gizmodo community thinks this is ridiculous too.  If you feel differently, feel free to comment below or hit me up on Twitter @kobrakai.

Zugara - Wednesday, May 12th, 2010

What’s New in Mobile Marketing – 05/12/10

Zugara - Wednesday, May 5th, 2010

Lo Que Es Nuevo En El Marketing Móvil – Cinco De Mayo!

Zugara - Wednesday, April 28th, 2010

What’s New in Mobile Marketing – 04/28/10

Zugara - Wednesday, March 31st, 2010

What’s New in Mobile Marketing – 03/31/10

matt - Tuesday, March 23rd, 2010

Words With Friends On iPhone – Great Example Of Mobile Social Gaming

words-with-friends-1 words-with-friends-2

The above pictures represent what crack cocaine would look like it were available in the iPhone App store.

The premise is simple – a Scrabble like game that you can play with friends at any time on your iPhone.  But this application brings out all the best features in mobile social gaming:

  • Ability to play simultaneous games (up to 20)
  • Chat feature to talk smack
  • Push Notifications directly to your phone when it’s your turn
  • Social Media integration with Facebook & Twitter
  • No time limit so you or your opponent can play at your own leisure

It’s a pretty big hit in our office here and unfortunately, I was turned on to it and can’t stop.  There’s a paid version (2.99) and free version that’s ad supported.  You can view a CNET review of the game here for more info.  iTunes link is here (NOTE: link will spawn iTunes software…)

Fancy a game? You can find me on the game with username Kobrakai…

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